![]() Tracks are only one side of the equation, though, with the actual karting being just as important – something that severely let down the PSP entry in ModNation series. It’s a decent roster of courses that comes close to the 32 found in Mario Kart 7 in terms of number, but the overall level of quality isn’t as high, with many being entirely forgettable. An extra sixth set of races is unlocked once you’ve won the previous five and managed to beat a set of overall objectives. The Career Mode is the heart of the single-player portion of Road Trip, offering up five sets of five races (each on a new track), with the next unlocking once you’ve reached the set points goal. Gone is the horrid attempt at story telling via cutscenes, gone is the awkward drivable hub world, replaced with a simple scrollable menu that is home to plenty of content and options. A disappointing PSP entry followed, but now on Vita the series has a chance to shine, taking full advantage of the handheld’s features.Ĭompared to the rather bloated original ModNation Racers, Road Trip on Vita is more streamlined. Despite missing the charm and character found in Nintendo’s series, ModNation was a perfectly competent kart racer complete with genre-leading user creation tools. It no doubt saw the success of Mario Kart on Nintendo platforms and wanted some of that money pie, throwing its resources behind the development of ModNation Racers for PlayStation 3. There’s no question that Sony covers all the bases when it comes to its first-party output.
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